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101. Nexus the Jupiter Incident - in Out of Pod Experience [original thread]
Edited by: Legionos McGuiros on 14/04/2009 13:50:14 Congratz Mitnal For non weapons i suggest: 2 Support Generators on EVERY ship As many Batteries/Cells as you can fit ECM, ECCM, Sensor Array Combat/Deflection Drive Engines, Shields, Wea...
- by Legionos McGuiros - at 2009.04.14 13:49:00
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102. Nexus the Jupiter Incident - in Out of Pod Experience [original thread]
Edited by: Legionos McGuiros on 13/04/2009 18:47:37 Tbh the mission is trivial enough that you dont need to micro-manage as much, when a ship of yours is under attack boosting its shield by 50% power is enough to keep it going (you dont want t...
- by Legionos McGuiros - at 2009.04.13 18:44:00
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103. Worm Hole Bombs - in Player Features and Ideas Discussion [original thread]
*provides flame ******ent suit* <- ull need this Its open to too much abuse, corps would just use it to seal up unknwon systems from outsiders, they will be able to control who can travel through the unknwon system they are occupying (dependin...
- by Legionos McGuiros - at 2009.04.13 18:32:00
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104. Nexus the Jupiter Incident - in Out of Pod Experience [original thread]
Mitnal i bet you feel foolish The advice I and everyone else in the thread should be enough, its down to you now! If your having trouble on this mission i dread to think what will happen in the future ones. Btw ive uploaded more Nexus mission ...
- by Legionos McGuiros - at 2009.04.13 15:53:00
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105. Nexus the Jupiter Incident - in Out of Pod Experience [original thread]
Mitnal: Once the shield is up the gorgs retreat to a safe distance to use the seige laser, i generally dont remain within the shield for very long as i pursue them with all haste. I shot the EM bomb directly at one of the escort cruisers, it tak...
- by Legionos McGuiros - at 2009.04.12 12:27:00
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106. Americans retake ship from Somali pirates - in Out of Pod Experience [original thread]
Originally by: Master Gotama Where the heck is Blackwater when you need them?? I don't understand why more ships in that area aren't protected with armed guards. Surely its less expensive to hire mercs than payout those millions in ransom ...
- by Legionos McGuiros - at 2009.04.08 20:39:00
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107. Nexus the Jupiter Incident - in Out of Pod Experience [original thread]
Edited by: Legionos McGuiros on 07/04/2009 23:55:17 Look forward to when you ask for help on the Battle for Earth (2nd to last) mission if First Blood is troubling you Seriously though, watch my vid, kit ya ships out how ive suggested and u...
- by Legionos McGuiros - at 2009.04.07 23:52:00
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108. Why is marriage legal? - in Out of Pod Experience [original thread]
why does marriage have to be religious? see i can ask stupid questions 2
- by Legionos McGuiros - at 2009.04.07 21:57:00
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109. Nexus the Jupiter Incident - in Out of Pod Experience [original thread]
Originally by: Akita T Use the same tactic people in EVE use near POS shields Keep all your ships near the edge. Overheat your "turret" weapons, hold the ammo-using ones. Peek out of the shield whenever any of their ships come a bit clo...
- by Legionos McGuiros - at 2009.04.07 21:51:00
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110. The Three Best Sci-Fi Authors of All Time - in Out of Pod Experience [original thread]
Kevin J Anderson - Saga of 7 suns series Alistair Reynolds - Revelation Space series
- by Legionos McGuiros - at 2009.04.07 19:09:00
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111. Nexus the Jupiter Incident - in Out of Pod Experience [original thread]
I made this vid to promote the genius that is N:TJI and also for people such as yourself Mitnal who get stuck. I plan on eventually having a video of all the major missions. How you find it useful http://www.youtube.com/watch?v=ZrOQqbLJGIU P...
- by Legionos McGuiros - at 2009.04.07 18:32:00
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112. US Military Exoskeleton - in Out of Pod Experience [original thread]
i wonder what HULC sounds like? i love it already Please resize your sig to a maximum of 400 x 120 and a filesize no greater than 24000 bytes - Mitnal
- by Legionos McGuiros - at 2009.04.07 18:26:00
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113. using marines - in Player Features and Ideas Discussion [original thread]
Originally by: Jin Labarre Originally by: kangwo if you don't have loyal marines , they could hijack a titan , and fly off with it Boarding a ship is like urban combat with the added advantage for the defenders that they can de...
- by Legionos McGuiros - at 2009.04.05 23:19:00
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114. No subject - in Player Features and Ideas Discussion [original thread]
Its a shame that youve put all this work into it and CCP havent even acknowledged this with a post Please resize your sig to a maximum of 400 x 120 and a filesize no greater than 24000 bytes - Mitnal
- by Legionos McGuiros - at 2009.04.01 13:40:00
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115. Stealth Bombers - in Test Server Feedback [original thread]
A small force of bombers detaches from its parent fleet in orbit around a gas giant, the bombers warp away and arrive at a position the enemy fleet will soon pass through. The enemy fleet arrives and prepares itself for the next warp to the next p...
- by Legionos McGuiros - at 2009.03.25 14:50:00
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116. Warp Effect Improvement - in Player Features and Ideas Discussion [original thread]
An effect that didnt need to be changed really, although i will settle for the sound and camera shake back as the visuals arent that bad. And id like to see other ships entering/exiting the warp bubble but not with the full effect that you get pe...
- by Legionos McGuiros - at 2009.03.22 23:48:00
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117. Time saved scanning is now wasted on guessing WH size - in Test Server Feedback [original thread]
Originally by: Ehrine Ashbark The OP wasn't asking about total mass it can take, but the max size of each individual ship. You might find a wormhole that can take 100 cruisers going through, but is too small for a single BS to enter. Havin...
- by Legionos McGuiros - at 2009.03.22 23:41:00
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118. Black Space - in Player Features and Ideas Discussion [original thread]
Originally by: Hariya I would like to see more plain black as well. The nebulae are pretty at first but get boring after a while... Did you not notice the fallicy in this argument? lol And i agree with we need more black
- by Legionos McGuiros - at 2009.03.22 23:32:00
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119. How to get rid of Docking Games? - in Player Features and Ideas Discussion [original thread]
Originally by: Irn Bruce Perhaps it could be standings based. So if you have +10 with the owner of the station, you redock really fast, if your standings are lower, it takes longer. Makes sense that the station owners will let someone they...
- by Legionos McGuiros - at 2009.03.22 23:26:00
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120. Implants on pod killmails. - in Player Features and Ideas Discussion [original thread]
Killmails shouldnt be scrapped, they should just be changed so you cant see the other persons fit. Implants should not be added to killmails for the above reason
- by Legionos McGuiros - at 2009.03.22 23:15:00
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